Warfronts

PvP Souls

To complement the many diverse Souls detailed on our Classes page, every Calling has access to a special PvP Soul. Each such Soul boasts a suite of skills and abilities specially tailored to enhance the natural PvP advantages of its Calling.

PvP Souls work much like all Souls in RIFT. Include a PvP Soul as part of a build and divide points between the three Souls as normal. The other two Souls determine your play-style, much like in a PvE build, while the PvP Soul has all the goodies you need to help your character dominate those chumps across the battlefield.

PvP Souls are available to any player with a certain amount of Favor, while Prestige Rank determines how many points you can invest in a PvP Soul tree. The more you engage in PvP combat, the more you can hone your character into the perfect engine of victory.

Background

The eldritch workshops of the Defiant have produced a new cadre of Souls. Though the Souls of the ancient heroes gave the Defiant Ascended a wide range of skills and abilities with which to fight the forces of the planes, the war against the Guardians posed particular challenges that required innovative solutions. To meet this need, a new set of Souls was produced through the sparks of a great machine.

Meanwhile, the gods of the Vigil divined the needs of their chosen, and delivered to them the Souls of four great celestial beings to don in their battles against the heretics. These celestial beings once served the Vigil in planar wars, and now assist the Guardians in their battle against the Defiant.

Vindicator

Each faction’s leaders desired a Soul to stand on the front line while all others might fall back or flee. This is the Vindicator, a warrior of mighty strength and indomitable will. An unrestrained master of arms, he leads the charge and wards off blows aimed at himself and his allies. Trying to stop him is like trying to stop a boulder rolling down a mountain; you will only end up crushed beneath his charge. When the battlefield is soaked in blood and the dying plead for mercy over the cries of carrion birds, it is the Vindicator who stands on wounded legs and bellows, “Is that the best you can do?!”

vindicator screenshots

Infiltrator

The Infiltrator was conceived as a shadow puppet, completely undetectable as she weaves her way to the heart of the enemy force. Poison dripping from her arrows, she snuffs the Mage’s flames and coils the Cleric’s heart in chains cruel as iron so that their prayers are without conviction. The Warrior’s armor she reduces to a useless costume, so nothing stands in the way of her penetrating strikes. When the cavalry arrives, she has either already vanished or propelled herself far from their reach, leaving behind shadow allies to keep them off her trail.

infiltrator screenshots

Templar

The architects of the warlike Souls honed the faith and focus of a Cleric into a deadly combatant. Templars are skilled at both offense and defense, and adept at swinging the tide of battle. The Templar is hardened for battle while retaining their faith, whether that faith calls for the Templar to heal their comrades, smite their enemies, or merge both doctrines. Templars are unstoppable in the cause of their patron, and no injury, no poison, no mere spells can stop them.

templar screenshots

Archmage

The arcane Archmages have perfected spells that devastate the Ascended. An Archmage learns rituals of empowerment, control, and protection. Their spells create blasts of energy, or curse Ascended enemies with the inability to heal, or even banish enemies from Telara itself. An Archmage can also be a subtle broker of information, using spells to detect the unseen and alter the flow of magic. When it comes to controlling the battlefield with swathes of magic, Archmages have no rival.

archmage screenshots