Updates

From the Embers

RIFT 1.6

1.6

Dying embers

Earth and Fire have joined forces as the Wanton Maw to besiege Ember Isle, abandoned home of the proud Kelari. The Ascended must journey through the repaired Travel Stones and stop the cultists before Maelforge breaks free to doom the world.

Dark eruptions

Once, the Kelari ruled Ember Isle, forging pacts with ancient spirits to build a mighty kingdom. They fled when the rifts came, leaving behind the Farclan Dwarves, imposing ruins, and an order of monks to guard the volcano where the Dragon of Fire rages, imprisoned.

RIFT 1.6 Key Features

1

Ember Isle

Twice the size of Stillmoor and far more dangerous, Ember Isle provides tons of content for level-50 Ascended. Fight the Wanton Maw and the enemy faction to control the Sourcewells and save this spirit-haunted jungle.

2

Caduceus Rise

A powerful spirit succumbs to corruption in RIFT's newest and largest dungeon. Sporting 11 bosses and nonlinear progression, Caduceus Rise debuts with Normal mode and two Expert-mode wings.

3

Rise of the Phoenix

Rush back through time to when the Eth first summoned Titan slaves into Stonefield. A Dragonian force interferes, releasing flame and fury in the latest 10-player sliver.

4

Black Garden alternate mode

Fight for Black Garden in the new Stockpile mode, which premiers as a Weekend Warfront.

5

Planar Attunement: Tier 2

Unlock even more elemental might with the next set of powers and abilities.

6

Fae Yule World Event

Find the joy of the season this Fae Yule… before Yulelogon the Yuletide Treant finds you!

Read the full RIFT 1.6 update notes here.