June 22 (NA) / June 23 (EU)
Hammerknell. The long-hidden secrets of the accursed Delve stand revealed in RIFT 1.3: Waves of Madness, and you will be able to experience them in an all-new 20-Player Raid. The forsaken Dwarven city has lain silent since the rifts came, sealed by its fleeing inhabitants out of shame for some unspoken crime. The Ascended have long known that something terrible hides in the deeps of the Delve, but before they can raid this abandoned fortress, they must secure its gates and hold back the rising tides of Water and Death.
You need not be a scout or spy to notice the Water and Death Rifts that will burst forth across the Telaran sky, or the frenzy of their riftspawn invaders. The Faceless will rush forth as an unstoppable wave of the living and undead. Creatures foul and obscene will smash against the doors of Hammerknell to free a great monstrosity. Learn more about what the forces of the Abyssal and the Endless Court have in store during the Hammerknell Opening Event.
Only when the gates are secured will the Ascended enter Hammerknell, where the anguished wailing of Dwarven ghosts is the very least of horrors. Here, the Defiant and the Guardians will confront the awful truth of the Dwarves’ great crime. Their sin was unspeakable, and for their transgression the Dwarves watched helplessly as their homes were besieged by necrotic hordes, condemned wretches who haunt Hammerknell still. Worse, beyond the Endless Court’s intrusion, the echoes of deep water sound beneath the ruined land. Great treasures await those Ascended who hold tight to their sanity and survive their journey into this most ancient of prisons.
If you plan on raiding Hammerknell, you will need stalwart allies at your side. To help organize your Delve-delving efforts, RIFT 1.3 introduces free character transfers and Guild Banks! Join your companions wherever they may be, and toss your loot into your new Guild Bank to help prepare for the fearsome trials in Hammerknell and beyond.