GameSpot's Andrew Park takes another close look at RIFT™ at this year's E3 show. Andrew receives an updated demo that explains character creation, the Ascended Soul system, and a gives a much closer look at rift events.
"These social quests will continuously spawn waves of enemies (and if you're fast enough to defeat them, an extra bonus wave or two, as well) that you and anyone in the area must defeat. Participating in these social quests is intended to be attractive to players because they spawn new enemies to fight, as well as bonus environmental items to aid in battle (in the case of the death rift, gray stone urns which, when clicked on, temporarily increased our character's damage output) and successively better loot with each continuing wave."
GameSpot finished the article by saying that RIFT was taking MMO's in an absolutely different direction than one would expect. You can read the entire preview here at GameSpot!











