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E3 Coverage for RIFT!
06/22/2010 Print this story

Trion Worlds took the gaming world by storm last week at E3 with our very successful booth, presence, and demonstrations of our new epic MMO - Rift: Planes of Telara™. Here is a comprehensive snapshot of all the media coverage we have received since the show began. We will continuously update this article as new press coverage goes online.

Trion's E3 Booth

The New York Times: The Best Games of E3 2010 (6/21/10)
RIFT™ was chosen as one of the best games of E3 by New York Times writer Seth Schiesel who was impressed with the overall quality and detail of the game.

"Creating a massively-multiplayer online role-playing game is the most complex and difficult challenge in game design and production. Trion Worlds, a new venture capital-backed start-up, is attempting to build not only at least two new M.M.O.s, but also a new company at the same time. So it has been easy to be skeptical about the quality of the games Trion is going to come up with, especially for a serious M.M.O. player like myself. I was not able to play Rift on my own, but I spent the best part of an hour going through it with a developer and came away surprised by its graphical detail, smoothness and overall polish."

Massively: Trion Worlds Wins Best Booth of E3 2010 (6/21/10)
Massively awarded Trion Worlds with its Best Booth prize for E3 2010! Here is what they had to say about our presence this year.

"Words cannot describe the awesomeness of this booth showcasing both End of Nations and RIFT: Planes of Telara. There were giant screens, giant prop plants from the rifts, a full meeting and demo room in the back and even a booth babe in full costume."

Ten Ton Hammer: Class and Soul – Rift Gets a Little Bit of Both at E3 2010 (6/17/10)
Sardu posts an in-depth preview of Rift: Planes of Telara after demoing the game at E3.

"The concept of adding in more dynamic content to MMOGs has gained a fair amount of footing with the most recent wave of AAA MMOG announcements, and as was previously mentioned the various rifts that can open up throughout Telara have a large enough impact on gameplay to justify the title placement. This time around we got to see both life and death rifts in action, and I have to say that the death rifts did add some incredibly cool environmental effects."

Gaming Union: E3 2010 - Rift: Planes of Telara Preview (6/17/10)
Alex gets a tour of all the changes within Telara since last year's E3 demo.

"Rift's big draw will be the dynamic events that will occur during gameplay whether players are around or not, and a Rift is just one example of that. Rifts are Oblivion Gate-like tears in the landscape, where players start Public Quest events consisting of defeating enemies. Anyone (in the same faction) can jump in at any time to help out, but each Rift will be soloable, so don’t worry about going at it alone when it's three in the morning!"

GameSpot: We Just Played Rift: Planes of Telara (6/16/10)
GameSpot's Andrew Park takes another close look at Rift: Planes of Telara at this year's E3 show. Andrew receives an updated demo that explains character creation, the Ascended Soul system, and a gives a much closer look at rift events.

"These social quests will continuously spawn waves of enemies (and if you're fast enough to defeat them, an extra bonus wave or two, as well) that you and anyone in the area must defeat. Participating in these social quests is intended to be attractive to players because they spawn new enemies to fight, as well as bonus environmental items to aid in battle (in the case of the death rift, gray stone urns which, when clicked on, temporarily increased our character's damage output) and successively better loot with each continuing wave."

Ten Ton Hammer: Trion Reveals Class System for Rift: Planes of Telara (6/16/10)
TTH takes a quick look at the new Ascended Soul system and classes that were revealed on the website at E3.

"Today at E3 2010, Trion revealed Rift's tree-like Soul Attunement system. Player characters represent the soul of a fallen Telaran, and at creation choose from one of four callings: Warrior, Cleric, Mage and Rogue. And while those archetypes may sound all too familiar, there appears to be more to Rift than meets first glance. "

Massively: Hands-on with Rift: Planes of Telara (6/16/10)
Justin Olivetti takes a deep dive into the lore and the gameplay of Rift: Planes of Telara.

"The cool thing is that rifts do more than just make the world appear dynamic -- you can jump into one and battle your way to the end like a bonus stage, in search of special rewards. Rifts come in various sizes, such as major and minor, which impact how long these bonus stages last. Multiple people can enter a rift, like a public quest, and share the loot based on contribution. There are rifts for each of the elements with a corresponding villain: life, death, air, fire, earth and water. Like lightning, you can't expect a rift to open up in the same spot twice, or predict which type of rift will open when you do find one."

GameingWeez (6/16/10)
Weez received a demo and got some Rift community questions answered all in the same visit. This article is a great recap on his Trion Worlds experience.

"Q: (Europe via Rift Forums) how customizable will the UI be?
A: Scott Hartsman: I have shipped 2 games that had a fully customizable UI. With Rift, we're still working on finalizing the default UI so we haven't discussed how that will be done but rest assured that the UI will be customizable.

Q: (Souper from Rift Forums) See if you can sneak something about crafting out. Will it be tied to the soul system? for example.
A: Crafting will NOT be tied to the soul system. The idea is to create a balance between raid gear and crafted gear so the usual player will have a bit of both. More on Crafting tomorrow."

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